The Cinematic and Videogame Architecture course offered by UCL is a unique platform that gives students the opportunity to explore adaptive architectural possibilities within film and video games. The course blends architecture, film and game art within an academic environment, offering a knowledge base for understanding spatial organization, narrative techniques, and the effect of the virtual realm on the physical world. Course Content: The programme exposes students to cutting-edge 3D design, modelling software, and virtual reality projects. Coursework involves theoretical lectures, seminars, and design projects, offering hands-on experience in using software like Unreal Engine 4 and Rhino. The programme also aims to enhance learners' understanding of environmental narratives, architectural programming, and film and game spatial story development.Key Modules: Key modules under this programme include Architecture and Design Theory, History of Video Games and Cinema, and Spatial Design Practice.Accreditations: This course is endorsed by the Bartlett School of Architecture, a renowned school in the field of architecture and the built environment. Future Careers: Graduates of this course are prepared for diverse careers including video game design, filmmaking, set design, art direction, virtual reality development, and other roles in the creative sector. Some may choose to further develop their research in postgraduate study. For more information on this course, please visit the official course page: Cinematic and Videogame Architecture at UCL